Hi! I tend to wear different hats depending of the responsibilities I'm given to, ranging from the creation of concept arts to rigging and animating. I've the capacity to take a role of management of small teams if necessary but I do prefer to work closer to the creation process of games.
Contact
Portfolio
Spoken Languages
French
Native Language
English
Professional Working Knowledge
German
Native Language
Professional Experience
ManaVoid Entertainment

January 2024
3D Generalist Artist
- Supporting various projects on different artistic tasks
Project: Unannounced
- Rigging characters for motion capture and integration in engine
Project: Unannounced
- Tech Art tasks mostly (creation of shaders, VFX, cutscenes)
TREBUCHET VR

June 2018 - November 2023
Lead Artist (Since April 2022)
Project: Compass
- In addition of the usual tasks as a 2D/3D Artist
- Planning of tasks for the art team
- Coordination with other departments working on the game
2D/3D Artist
- Creating 2D concepts arts used for the artistic directions for different projects.
- Modelling, texturing, rigging, animating and integrating various types of 3D assets, from props to characters.
Project: Winds & Leaves
- Mostly worked on the animations of the game, from rigging to animating and integrating in-engine.
Project: Prison Boss VR
- Tweaked and optimized the environment models and textures for the PS4/VR port.
- Added some VFX (Particles mostly) in some scenes.
Project: Jousting Time
- Created concept arts for the characters.
- Modeled, textured and animated all the 3D characters.
- Tweaked the lighting and post process.