Hi! I tend to wear different hats depending of the responsibilities I'm given to, ranging from the creation of concept arts to rigging and animating. I've the capacity to take a role of management of small teams if necessary but I do prefer to work closer to the creation process of games.
Contact
Portfolio
Spoken Languages
French
Native Language
English
Professional Working Knowledge
German
Native Language
Professional Experience
Fool Moon

April 2026
3D Generalist Artist
- Supporting various projects on different artistic tasks
Project: Unannounced
ManaVoid Entertainment

January 2024 - April 2026
3D Generalist Artist
- Supporting various projects on different artistic tasks
Project: The Caribou Trail
- Rigging characters in Motion Builder for motion capture
- Rigging of facial features on characters in IClone and Character Creator
- Helped on setup of pipeline to quickly create files synced with dialogue lines
- Mocap data wrangling
- Check raw files, update databases, setup for retargeting
- Integration of characters in engine
- Optimization through setup of LODs and LOD related feature (like feature stripping and reduce rate of animation updates on lower LODs)
- Worked on Animation Blueprints for various character features
- Helped on scene and dialogue scripting, mostly for animations synced with dialogue events
- Helped on other Tech Art subjects
- Texture optimization pipeline
- Light flickering effect on fires
Project: Rainbow Billy : The Book of Fear
- Tech Art tasks (creation of shaders, VFX, cutscenes)